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Casual Adventures: Astralxi

Illustration of a diver standing at the bottom of the deep sea.

A horror-tinged dungeon crawler prototype with turn-based combat created for a university assignment.

My Role:

Lead Programmer, 2D Pixel Artist

Date:

2022

Engine:

Unity

Team Size:

4

Platform:

PC (windows)

Overview

Casual Adventures Astralxi (CAA) is a prototype turn-based dungeon crawler created in Unity using C#. I was the lead programmer for this prototype and one of two 2D artists on the team, also being responsible for creating and refining/reworking 2D art assets to fit the visual style.

My contributions to this project include:

Programming

- Implementing all assets (2D, audio, animations).

- Creating a turn-based combat system with attack, defend, and heal options which would interact according to the player and enemy’s stats (HP, defense, damage). This also included unique move sets and abilities for each enemy.

- Top down exploration functionality in which the player could randomly encounter one of two possible enemies and initiate combat.

- Interactable pickups for health elixirs which could then be used in combat, as well as text inscriptions which could be read and re-read through the menu.

Art

- The player character sprite and animation.

- Elixir and inscription sprites.

- Adjusted floor and wall tile sprites to fit colour scheme of existing sprites, created sprite versions of enemy designs, reworked title screen splash art for visual clarity.