A punishing deep-sea precision platformer made for a university capstone project.
My Role:
Programmer (blueprints), Designer, Concept Artist
Date:
Jun 2024 - Dec 2024
Engine:
Unreal Engine 5
Team Size:
5
A short arcade-style skydiving game created in three weeks with the prompt "all is not as it seems".
My Role:
2D Artist
Date:
October 2023
Engine:
Construct 3
Team Size:
5
A turn-based dungeon crawler prototype created for a university assignment.
My Role:
Lead Programmer, Artist
Date:
2022
Engine:
Unity
Team Size:
4
A Bullet Hell/Rogue-like prototype made in three weeks for a university assignment.
My Role:
Lead Artist
Date:
August 2023
Engine:
Unreal Engine 5
Team Size:
7