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ARVO!

Screenshot of Arvo! showing a blue ute at a service station with the sunset in the background.

Cruise through the outback, explore the mostly-abandoned Exclusion Zone, and deliver packages. Developed by Chronoboros Games, co-founded by me.

My Role:

Designer, Artist, Programmer(blueprints)

Date:

2025 - 2026

Engine:

Unreal Engine 5

Team Size:

2

Platform:

PC (windows)

Overview
What is Arvo?

Arvo! is a comedic story-driven exploration game about driving around the Australian outback in your ute and delivering packages for the quirky robot inhabitants of the mysterious Exclusion Zone.

What Did I Do?

Arvo! is developed by two people at Chronoboros Games, an indie studio co-founded by me and Frazer Carpenter (AKA Dolph). Arvo! was my first major project after uni, and I have been deeply involved in all aspect of development since its conception.

My contributions to this project include:

3D Art

- Almost all major 3D assets and texturing. E.g. Car, Environment Assets, Enemy Models, Prop Assets.

2D Art & Designs

- Characters Designs

- UI assets

- Promotional Art

Designing + Programming Major Gameplay Systems

- Driving and Car Physics

- Quest and Dialogue System

- Delivery and Physics Prop System

- Car Upgrades and Environmental Effects

UI & Menus

- Driving UI (Speed gauge, active shift mechanics)

- All UI menus and elements

Ute 3D model for Arvo! The Outback Delivery Game. NPC character designs for Arvo! The Outback Delivery Game. Impulse: An NPC design for Arvo! The Outback Delivery Game. Enemy concept design and finalised 3D model for Arvo! The Outback Delivery Game. Screenshot of Arvo! Gameplay